Dev Log

Alex Kidd Pico
Part 1: 64x64

How I was inspired to make the game in 64x64 resolution, and how I achieved it.

Alex Kidd Pico
Part 2:
Everyday I'm shufflin' screens

Storing levels larger than what the Pico-8 map storage would technically allow, and seemlessly scrolling through the procedurally generated levels.

Alex Kidd Pico
Part 3:
Code & Music limitations

Keeping the code and the music within Pico-8's resource limitations.