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Hi! I'm Domarius, and I make retro themed multiplayer video games.

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Savage Steel

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Savage Steel

Coming soon: A 4 player local co-op barbarian themed hack & slash adventure! Get a feel for your playstyle; from the brutal barbarian, the agile elven archer, the acrobatic tribal warrior, or the devious rogue. Then set off together with friends (or alone!) and slay the undead army of the evil overlord! Add it to your wishlist and sign up for updates!

HopSquash!

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HopSquash!

HopSquash! is a local multiplayer party game for up to 8 players, where the objective is to squash your friends in spectacular fashion for the highest points! This is a "spiritual sucessor" to Jump 'n Bump with much more features. 8 player support, multiple wide-screen levels, combos, powerups, and multiple characters and colours to customise your player with.

You also have the option to share 1 gamepad between 2 players if you don't have enough. There's even a built in gamepad controlled level editor so you can make levels from the comfort of your couch!

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Jump 'n Bump: Remastered

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Jump 'n Bump: Remastered

Jump 'n Bump was originally released on MS-DOS for free in 1998 by Brainchild Designs. It supported 4 players and was about bunnies squashing each other to death to get the highest score. I've remastered this for free, so now you can play it on your Windows or Linux computer with a total of 8 players! Control pad sharing is allowed too. If you enjoy this free download, consider buying HopSquash! above, it has a lot more content and quality of life features.

Indie Retro News featured this release of Jump 'n Bump Remastered!

Alex Kidd in Pico World

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Alex Kidd in Pico World

Remember Alex Kidd in Miracle World for the Sega Master System? I crunched it down to 64x64 for the Pico-8 Fantasy Console! This minaturised version of the game features everything from the original game - recreated in the limitations of Pico-8!

Vintage is the new Old has written an article about this, which I learned quite by accident when searching up my own games!

You can also read all about how I made it and download the game and its source code in the "Development Log" below.

MSRRPG

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MSRRPG

Back in 2005, in my early 20's, I decided to use a University programming assignment to vent my frustrations with tedious (so called) "role-playing" games in the form of a parody game called "Massively Singleplayer Retro RPG" (a play on Massively Multiplayer Online RPG). You can't die, but the infinitely spawning randomly generated enemies will eventually flood the land so completely that you can no longer physically move, unless you get through a long chain of fetch quests from every person in every town while trying to beat back the hordes of enemies! And if you complete it, you get fancy ending that fans of retro PC and Amiga games will recognise...

CONTACT

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